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Basic:Edit

The Ivory Sentinel is a fierce wolf, who stands as a stalwart defender against evil.

Primary Attribute: Strength

Weapon: Hammer

Basic attack range: 1

(The Ivory Sentinel is a locked immortal. To unlock this immortal you have to pay 750 Radiance once.)

Regular Skills:Edit

Spell charge
Charge: (physical) Charges towards a unit within a range of 8 at full speed dealing damage.
Level Damage Mana Cost Time Cost Cooldown
1 125 100 150 2000
2 250 150 140 1900
3 375 200 130 1800
4 500 250 120 1700
5 625 300 110 1600
6 750 350 100 1500
7 875 400 90 1400
Spell smash
Smash: (magic)
Stuns and deals damage in an area of effect around the caster.

Range: AoE 4 from caster

Level Damage Stun Mana Cost Time Cost Cooldown
1 120 60 100 200 2600
2 200 120 150 200 2600
3 280 180 200 200 2600
4 360 240 250 200 2600
5 440 300 300 200 2600
6 520 360 350 200 2600
7 600 420 400 200 2600
Spell hammer
Hammer:
(magic) Damages and stuns units in a thick line in front of the caster.

Range: 4 with 3x3 cells AoE depending on cast direction (it's weird).

Level Damage Stun Mana Cost Time Cost Cooldown
1 120 250 100 200 2200
2 240 275 175 200 2200
3 360 300 250 200 2200
4 480 325 325 200 2200
5 600 350 400 200 2200
6 720 375 475 200 2200
7 840 400 550 200 2200
Spell constantvigil
Constant Vigil:
Reveals all units in an area of the map (until end of turn) and reduces their armor.

Range: Global !!

Level Protection Radius Duration Mana Cost Time Cost Cooldown
1 15 3 1000 100 140 2800
2 20 4 1000 150 130 2800
3 25 5 1000 200 120 2800
4 30 6 1000 250 110 2800
5 35 7 1000 300 100 2800
6 40 8 1000 350 90 2800
7 45 9 1000 400 80 2800
Spell strength
Strength:
Temporarily increases the strength of the caster.
Level Strength Duration Mana Cost Time Cost Cooldown
1 20 1500 100 120 2200
2 40 1500 150 120

2200

3 60 1500 200 120 2200
4 80 1500 250 120 2200
5 100 1500 300 120 2200
6 120 1500 350 120 2200
7 140 1500 400 120 2200
Spell maim
Maim: (physical)
Damages and slows an enemy at melee range.
Level Damage Slow Duration Mana Cost Time Cost Cooldown
1 120 20 900 75 80 1000
2 240 30 900 125 80 1000
3 360 40 900 175 80 1000
4 480 50 900 225 80 1000
5 600 60 900 275 80 1000
6 720 70 900 325 80 1000
7 840 80 900 375 80 1000

Ultimate Skills:Edit

Spell revive
Revive:
The caster instantly regains a percentage of their maximum hit points and mana.
Level Gain % Mana Cost Time Cost Cooldown
1 40 100 300 9000
2 50 150 300 8000
3 60 200 300 7000
4 70 250 300 6000
5 80 300 300 5000
Spell sentinel
Sentinel:
The caster becomes a ranged, immobile statue, that deals increased damage and has increased armor and spell shield.

Attack Range: 6

Level Damage % Resistance Duration Mana Cost Time Cost Cooldown
1 150 20 900 200 125 11000
2 175 30 900 400 125 10000
3 200 40 900 600 125 9000
4 225 50 900 800 125 8000
5 250 60 900 1000 125 7000

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