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Monk

Weapon: Staff

Main attribute: Agility

Role: dds/tank/utility, in that order


Regular Skills[]

Defensive Stance:

(Agi + Damage)/20

Counter damage is the ratio of damage blocked, affected by SP

Infinite duration, removable when recasted or death


Level Damage Reduction Counter Ratio Move Speed Mana Cost Time Cooldown
1 ^formula .6 -2 100 160 100
2 .7 -4 125 150 100
3 .8 -6 150 140 100
4 .9 -8 175 130 100
5 1 -10 200 120 100
6 1.1 -12 225 110 100
7 1.2 -14 250 100 100


Offensive Stance:

Infinite duration, removable when recasted or death


level Attack speed

Protection/

Spellshield

Mana Cost Time Cooldown
1 4 -2% 100 160 100
2 8 -3% 125 150 100
3 12 -3% 150 140 100
4 16 -4% 175 130 100
5 20 -4% 200 120 100
6 24 -5% 225 110 100
7 28 -5% 250 100 100


Punishing Blow

Stuns if in Defensive Stance

Reduces enemy prot to 0 for 1 time if in Offensive Stance


Level Damage Stun Enemy Protection Mana Cost Time Cooldown
1 200 200 0 150 150 1900
2 325 250 0 225 145 1900
3 450 300 0 300 140 1900
4 575 350 0 375 135 1900
5 700 400 0 450 130 1900
6 825 450 0 525 125 1900
7 950 500 0 600 120 1900



Grapple:

Stops enemy from moving and:

Silences if in Defensive Stance

Disarms if in Offensive Stance

Duration breaks when the Monk is Stunned, Displaced, Moves or Dies

Cannot be cured otherwise


Level Duration Mana Cost Time Cooldown
1 600 250 180 2400
2 700 300 175 2400
3 800 350 170 2400
4 900 400 165 2400
5 1000 450 160 2400
6 1100 500 155 2400
7 1200 550 150 2400


Cleansing

Heals and removes all debuffs


Level Heal Mana Cost Time Cooldown
1 125 100 180 2000
2 250 200 170 1900
3 375 300 160 1800
4 500 400 150 1700
5 625 500 140 1600
6 750 600 130 1500
7 875 700 120

1400

Ultimate Skills[]

Nirvana:

Castable on self or allies


Level Spell Power Duration Mana Cost Time Cooldown
1 +10 1600 100 150 6500
2 +20 1600 200 150 6000
3 +30 1600 300 150 5500
4 +40 1600 400 150 5000
5 +50 1600 500 150 4500


Karma:

Castable on enemies or allies

If in Offensive Stance:

Steals all target's buffs respective to their duration, modified by your skill level

Gives them your debuffs

Buffs gained are affected by your spellpower where applicable

If in Defensive Stance:

Drains health of the target based on your current hp, consuming your remaining MP (ratio affected by spellpower) in the process.

Pierces Spell Shield.

Non lethal on allies

Damage is capped based on the difference in your max hp with respect to your current hp and mana consumed (after spell cost).


Level Duration Mana/HP Transfer Ratio Mana Cost Time Cooldown
1 -400 1.1 900 290 11000
2 -300 1.2 1100 270 10000
3 -200 1.3 1300 250 9000
4 -100 1.4 1500 230 8000
5 0 1.5 1700 210 7000
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