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Phantom Fencer:
Weapon: Sword
Primary Stat: Ag
Range: 1

Skills:

Phantom:
Summons a phantom (the shadow things you fight in ailendu, etc as it's sprite, but with the name phantom)
Costs: cd 6k - 500x skill level; look at eye, golem and razorspine summons and try to balance between those for costs.
Lvs:
1: 2000TU, no skills
2: 2250TU, claws
3: 2500TU, claws
4: 2750TU, claws, charge
5: 3000TU, claws, charge
6: 3250TU, claws, charge, sentinel (lv1)
7: 3500TU, claws, charge, sentinel (lv1)

Parrying:
Description: The phantom fencer deflects his foes melee attacks from hitting for full effect.
Cost/Lvs: Same as wisp, but for melee.


Reposte (that or Counter? I would love a better name for this):
Description: Whenever the fencer is attacked by a target in his melee range he strikes back at the target.
Costs: costs and duration are similar to those for wisp.
Lvs:
1: 20% damage attack upon each attack received at melee range
2: 30% damage attack upon each attack received at melee range
3: 40% damage attack upon each attack received at melee range
4: 50% damage attack upon each attack received at melee range
5: 60% damage attack upon each attack received at melee range
6: 70% damage attack upon each attack received at melee range
7: 80% damage attack upon each attack received at melee range


Shadow Dance:
Description: When standing next to a permanent obstacle teleport next to another
permanent ostacle.
Costs: time = 100-10x skill level; cd 1500. mp..
Lvs:
1: range 4
2: range 5
3: range 6
4: range 7
5: range 8
6: range 9
7: range 10


Lunge:
Description: Make a powerful attack at the foe but leave yourself open in the process.
Costs: time = basic attack time + 100 - 10x skill level; cd 2000, mp...
Lvs:
1: charge 2 in a line and deals 400damage, 0 move for 500TU and -40% resists for 550TU
2: charge 2 in a line and deals 500damage, 0 move for 450TU and -35% resists for 550TU
3: charge 3 in a line and deals 600damage, 0 move for 400TU and -30% resists for 550TU
4: charge 3 in a line and deals 700damage, 0 move for 350TU and -25% resists for 550TU
5: charge 4 in a line and deals 800damage, 0 move for 300TU and -20% resists for 550TU
6: charge 4 in a line and deals 900damage, 0 move for 2500TU and -15% resists for 550TU
7: charge 5 in a line and deals 1000damage, 0 move for 200TU and -10% resists for 550TU


Knife in the back:
Description: Attack a target and end the attack on the opposite side of them (that space must be unoccupied)
Costs: time = basic attack time; cd 1500 - 100x skill level, mp...
Lvs:
1: +100damage
2: +150damage
3: +200damage
4: +250damage
5: +300damage
6: +350damage
7: +400damage


Ultimates:
Poisoned Knife:
Description: The phantom fencer strikes the target delivering a potent poison.
Costs: time (5 - .5 x skill level; rounded down) x basic attack time; cd 10k - 500x skill level, mp...
Lvs:
1: -10as, -20 move, 700dot
2: -15as, -30 move, 1050dot
3: -20as, -40 move, 1400dot
4: -25as, -50move, 1750dot
5: -30as, -60move, 2100dot
Note: Damage scales with sp and is affected by ss.

Assassination:
Description: Uses the phantoms turn to deliver massive damage to the target.
Cost: time all remaining; cd 12.5k; mana...
Lvs:
1: 2x remaining time damage
2: 4x remaining time damage
3: 6x remaining time damage
4: 8x remaining time damage
5: 10x remaining time damage
Note: This damage is unaffected by sp but is affected by prot.

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