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The main stats are: Strength, Agility and Intelligence. Each one of them gives unique bonuses.


For each point of Strength you get:

+10 Hit Points.

+0.1 Hit Points Regeneration.

+0.5 Damage if your Primary Statistic is Strength.


For each point of Agility you get:

+0.1 Attack Speed .

+0.05 Movement Speed.

+0.5 Damage if your Primary Statistic is Agility.


For each point of Inteligence you get:

+10 Mana Points.

+0.1 Mana Points Regeneration.

+0.20% Spellpower

+0.5 Damage if your Primary Statistic is Inteligence.


Hit Points:Edit

The amount determines how much punishment can you handle while in a fight. 

They are increased by the amount of Strength you got and also by the base level of your character.


Mana Points:Edit

Used to cast fancy and devastating spells upon your enemies. 

Besides a very small initial amount(~100), the whole mana pool is determined by your Inteligence.


Damage:Edit

The bigger this number, the more you can hurt your enemy with a basic attack

Mostly increased by your Primary Stat, and +Damage bonuses from items.

Attack Speed :Edit

How fast and furiorious you are. 

Simplifying, the more you got the less time does your attack take (more time for more bashing skulls or moving). 

Mostly increased by your Agility, and +Attack Speed bonuses from items. 

The formula how much time units one attack uses up is following: 5000/AtkSpd, rounded down.


Movement Speed:Edit

The more u have of this, the faster you run into a trap of 8 scorpions. 

Just like with attack speed, more movement speed means less time used. Mostly increased by your Agility, and +Movement Speed bonuses from items. 

The formula is the same: 5000/MovSpd, rounded down.


Spell Shield:Edit

Your fancy spell protection, reduces damage taken from Spells by a percent. It is capped at 85%.

Protection:Edit

Makes you feel less pain, reduces damage taken from Standard Attacks by a percent. It is capped at 85%.

Hit Points Regeneration:Edit

Where licking your wounds isn't enough, into play comes your regeneration. Increased by your Strenght, and +HP Regen bonuses from items.

The amount of recovered Hit Points in 100 time units is equal your regeneration.


Mana Points Regeneration:Edit

How much power does your little brain have. Increased by your Inteligence, and +MP Regen bonuses from items. 

The amount of recovered Mana Points in 100 time units equals your renegeration.


Life Leech:Edit

A vampire aren't we? Shows how much percent of the damage you deal with your Standard Attack comes back to you as Hit Points.


Mana Leech:Edit

Shows how much percent of the damage you deal with your Standard Attack comes back to you as Mana Points.


Spell Power:Edit

Increases the potency of you Damage/Heal spells by a percent. Does not lower cooldown, increase percent based spells, increase summon's power, or make spells last longer.

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